Archive for the ‘Curriculum Continuum’ Category
We are excited to give you a preview into our newest curriculum series: The Introduction to Programming VEX IQ with ROBOTC. The website is still in-the-works, but it should be completely ready by August. The focus for this curriculum is on the VEX IQ virtual and/or physical robot and the ROBOTC 4.0 software featuring the new graphical function. It consists of videos, PDFs, quizzes, and our famous easy to use step-by-step videos. Check out some of the videos of from our curriculum series …
The Introduction to Programming VEX IQ with ROBOTC is a curriculum module designed to teach core computer programming logic and reasoning skills using a robotics engineering context. It contains a sequence of projects (plus one capstone challenge) organized around key robotics and programming concepts.
Why should I use the Introduction to Programming EV3 Curriculum?
Introduction to Programming provides a structured sequence of programming activities in real-world project-based contexts. The projects are designed to get students thinking about the patterns and structure of not just robotics, but also programming and problem-solving more generally. By the end of the curriculum, students should be better thinkers, not just coders.
What are the Learning Objectives of the Introduction to Programming VEX IQ Curriculum?
- Basic concepts of programming
- Sequences of commands
- Intermediate concepts of programming
- Program Flow Model
- Simple (Wait For) Sensor behaviors
- Decision-Making Structures
- Engineering practices
- Building solutions to real-world problems
- Problem-solving strategies
For more info and to see the online version of the curriculum, visit http://curriculum.cs2n.org/vexiq.
We are excited to give you a preview into our newest Robotics Academy curriculum series: The Introduction to Programming LEGO MINDSTORMS EV3. The focus for this curriculum is on the LEGO MINDSTORM EV3 robot and the EV3 software. It consists of 50+ videos, PDFs, quizzes, a teacher’s guide, and our famous easy to use step-by-step videos. Check out some of the videos of from our curriculum series …
What is the Introduction to Programming EV3 Curriculum?
The Introduction to Programming EV3 Curriculum is a curriculum module designed to teach core computer programming logic and reasoning skills using a robotics engineering context. It contains a sequence of 10 projects (plus one capstone challenge) organized around key robotics and programming concepts.
Each project comprises a self-contained instructional unit in the sequence, and provides students with:
- An introduction to a real-world robot and the context in which it operates
- A challenge that the robot faces
- A LEGO-scale version of the problem for students to solve with their robots
- Step-by-step guided video instruction that introduces key lesson concepts (e.g. Loops) by building simple programs that progress toward the challenge task
- Built-in questions that give students instant feedback on whether they understood each step correctly, to aid in reflection and self-pacing
- Semi-guided “Try It!” exploration activities that expose additional uses for and variants on each behavior
- Semi-open-ended Mini-Challenges which ask students to use the skill they have just learned to solve a relevant small portion of the final challenge
- The Unit Challenge based on the original robot’s problem, for students to solve in teams as an exercise and demonstration of their mastery of the concept
- Additional Reflection Questions found in the back of this Teacher’s Guide allow you to assess the depth of students’ understandings while challenging them to apply their learning to a higher-order problem-solving and writing task.
For more info and to see the online version of the curriculum, visit http://www.education.rec.ri.cmu.edu/content/lego/ev3/curriculum/
The Robotics Academy is excited to announce the release of our EV3 Curriculum! It is available online for free today.
The Introduction to Programming EV3 Curriculum is a curriculum module designed to teach core computer programming logic and reasoning skills using a robotics engineering context. It contains a sequence of 10 projects with quizzes and 60+ videos (plus one capstone challenge) organized around key robotics and programming concepts such as:
- Basic Movement
- Using Sensors
- Loops and Switches
To make it easy to get started with teaching EV3 in the classroom, there is a printable teacher’s guide. This step-by-step teaching guide contains everything that you need to know to plan your lessons using the Introduction to Programming LEGO MINDSTORMS EV3 Curriculum.
There is also a downloadable and/or DVD classroom version available for purchase that includes:
- Installable version of all lesson content
- Student Worksheets
- Answer Keys
- Access to upcoming bonus content (Online Download) Coming in May!
- Data Logging,
- Wiring Data Hubs,
The Carnegie Mellon Robotics Academy has provided training to thousands of middle and high school educators. Our 2010 schedule is now available, and offers teachers, mentors and parents a range
of dates, times, platforms and venues for robotics education classes. We offer both the convenience of online, web-based courses, along with the benefits and positive group dynamics of ‘face-to-face’ on-site classes, held at our Pittsburgh-based facilities. Choose from NXT, TETRIX and VEX formats. All classes are designed to accommodate both beginners with no prior experience in programming or hardware, and more advanced robotics educators who want a refresher, want to learn more, and want to take advantage of the best possible resources to further their expertise and impact in the classroom.
Start here to access class information. We look forward to welcoming many of you to our exciting slate of 2010 courses…!
I talk to teachers nearly every day and many of them say: ”I want to teach robotics, where do I start?” I’ve developed a pretty standard reply, I asked them “What is it that you really want to teach?”
This is a pretty important thing to consider when you begin to teach robotics. There are so many different concepts that you can teach. Our research with the University of Pittsburgh tells us that trying to cover too many things may lead to confusion… Although kids are exposed to lots of great academic concepts as they study robots, we’ve found that it is hard to show measurable gains in test scores without foregrounding and measuring specific concepts; and of course it is paramount in today’s “high stakes testing” environment that we show academic improvement. In this discussion, I hope to talk about how robotics can be used to teach: computer programming, engineering process, specific math and science concepts, address technological literacy, develop 21st Century Skills, and more, but the quandary that robotic educators find themselves in is “what is it that I want to teach in my class, because we can’t teach it all?” What is approriate to focus on in a 5th grade classroom will not be as relevent in a high school class.
The book “How People Learn” suggests that today’s teachers need to focus on “Big Ideas” to prepare students for the complex world that they are growing up in. I believe that robotics can be used to teach big ideas, but that it is critical that we have a plan that will lead students to measurable academic gains. The picture above shows an example of an idea that we are developing at the Robotics Academy called a curriculum continuum (I picked the middle school level, that is where we will start, but you will find that we are developing the same type of plan for high school students). The curriculum continuum is designed to foreground and measure specific concepts rather than on the generalized – eclectic mix of concepts that make up the field of robotics.
Children learn what is measured, anyone that has been part of a FIRST competition knows that there are times when the project becomes so busy, that we forget to measure. I hope that you will share your thoughts. Regards, Robin