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Curriculum Preview: Intro to Programming VEX IQ for ROBOTC!

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We are excited to give you a preview into our newest curriculum series: The Introduction to Programming VEX IQ with ROBOTC. The website is still in-the-works, but it should be completely ready by August. The focus for this curriculum is on the VEX IQ virtual and/or physical robot and the ROBOTC 4.0 software featuring the new  graphical function. It consists of videos, PDFs, quizzes, and our famous easy to use step-by-step videos. Check out some of the videos of from our curriculum series …
 


 

 

 

The Introduction to Programming VEX IQ with ROBOTC is a curriculum module designed to teach core computer programming logic and reasoning skills using a robotics engineering context. It contains a sequence of projects (plus one capstone challenge) organized around key robotics and programming concepts.

Why should I use the Introduction to Programming EV3 Curriculum?

Introduction to Programming provides a structured sequence of programming activities in real-world project-based contexts. The projects are designed to get students thinking about the patterns and structure of not just robotics, but also programming and problem-solving more generally. By the end of the curriculum, students should be better thinkers, not just coders.

What are the Learning Objectives of the Introduction to Programming VEX IQ Curriculum?

  • Basic concepts of programming
    • Commands
    • Sequences of commands
  • Intermediate concepts of programming
    • Program Flow Model
    • Simple (Wait For) Sensor behaviors
    • Decision-Making Structures
    • Loops
    • Switches
  • Engineering practices
    • Building solutions to real-world problems
    • Problem-solving strategies
    • Teamwork

For more info and to see the online version of the curriculum, visit http://curriculum.cs2n.org/vexiq.

Sign up for the Robotics Summer of Learning All Summer!

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Fun RSOL

 

Did you know that you can sign up for the Robotics Summer of Learning anytime during the summer? All our live webinars are recorded, so you can easily sign up today and work at your own pace!

FAQ


How do I join and get into the class?
Sign in or sign up for a new account at CS2N.org. Then visit http://cs2n.org/summer-of-learning and click on the VEX IQ robot. You’ll be taken to a new page where you will click “View” under “Summer of Learning 2014 – VEX IQ – Intro.” From there you will be in the official Summer of Learning course!

How much does this course and/or software cost?
Nothing at all! It is free until September 1, 2014.

What do I need to download?
ROBOTC and the VEX IQ Challenge Pack. You need to download both items. The License ID and Password is located in the CS2N Moodle Course. Use these to activate the license for the entire summer (through September 1st). Computer Minimum Requirements.

Where can I find the link for the live classes?
The link is at the top of the section for the topic of that class. For example, if the topic for the live class is turning, the link will be at the top of the basic movement section. This is also where you will find the recording after the live class has ended.

What is the class schedule?
The live class schedule is listed below, but remember that you can work throughout the summer at your own pace. All classes are recorded. Just keep in mind that if you work ahead, some items of the curriculum will not be released until later this summer.

Will I be able to use the ROBOTC Graphical with EV3 and/or NXT? And, will there be a RSOL class for that?
ROBOTC for LEGO MINDSTORMS is still in development, but it will be available later this summer. Once it is ready, there will be a Robotics Summer of Learning course specifically for it.

 

Live Webinar Course Schedule

  • June 16: Introduction to Software, Setup, Forums and Procedures used in this course
  • June 17: Intro to Expedition Atlantis and Moving Forward
  • June 23: Turning and Intro to Ruins of Atlantis
  • June 30: Forward until Touch and Forward until Near
  • July 7th: Turn for Angle, Forward until Color, Intro to Palm Island
  • July 14th: Loops and if/else
  • July 21st: Repeated Decisions, Continuous Decisions, Intro to Operation Reset
  • July 28th: Joystick and Button control, intro to VEX IQ Highrise

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Robotics Summer of Learning Starts Next Week!!

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Our Robotics Summer of Learning (RSOL) course opens this Sunday, June 15 with our first live webinar course starting on Monday, June 16! The RSOL gives students the opportunity to learn how to program robots using a free copy ROBOTC 4.0 (including the new Graphical Natural Language) for Robot Virtual Worlds programming software. If you’ve always thought that ROBOTC was too difficult, you should try out the new Graphical Natural Language, which is part of ROBOTC 4.0!

Sign up here!

Live Webinar Course Schedule:

  • June 16: Introduction to Software, Setup, Forums and Procedures used in this course.
  • June 17: Intro to Expedition Atlantis and Moving Forward
  • June 23: Turning and Intro to Ruins of Atlantis
  • June 30: Forward until Touch and Forward until Near
  • July 7th: Turn for Angle, Forward until Color, Intro to Palm Island
  • July 14th: Loops and if/else
  • July 21st: Repeated Decisions, Continuous Decisions, Intro to Operation Reset
  • July 28th: Joystick and Button control, intro to VEX IQ Highrise

All courses will be held at 1:00 PM Eastern Standard Time with a live instructor. A link will be available in the CS2N Moodle course for each session. All sessions are recorded so that you can take the course at your own pace. These dates are subject to change.

And don’t forget to sign up for our Robotics Summer of Learning Newsletter to get important reminders and information throughout the summer!

 

Expedition Atlantis iPad App Available Today!

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Flat Pad Mini Mockup


To celebrate the launch, Expedition Atlantis is priced at $1.99 for a limited time! Download today from the iTunes store!

The Robot Virtual Worlds team is proud to announce the availability of their new iPad app, Expedition Atlantis. Expedition Atlantis immerses you in a world of underwater robotics exploration, where you must solve math problems to control your robot’s movement in the deep seas ruins.
 


 

btn_standards_rollThe math problems will help students understand proportional relationships and the basics of robot programming. It is designed for the student to learn as they play, and includes in-game tutorials to help them play along. As you play, you’ll be able to customize your robot, and also earn achievements through our Computer Science Student Network (CS2N). A full teacher’s guide for using Expedition Atlantis in the classroom is available at www.robotvirtualworlds.com/ipad.
 
 

btn_research_rollExpedition Atlantis was tested in a number of diverse classroom settings. In every case, students had measurable gains in proportional understanding, as well as increased interest in math and robotics. Read more about the research here!
 
 
 
 
 

As you play along with the app, please send us your feedback at support@robotvirtualworlds.com! We’d love to know what you think and any improvements we can make.

Sneak Peek: Expedition Atlantis for the iPad

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Photo Apr 21, 3 36 42 PMThe Robot Virtual World team is excited to share a quick sneak peek of our upcoming Expedition Atlantis app for the iPad! It will be similar to our already popular RVW Expedition Atlantis for the PC. Check out the images below …

 
 
 
 
 
 
 
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Check back here soon for our release announcement!

RVW Expedition Atlantis Research Study

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Slide1We recently had a study completed to see if using Robot Virtual Worlds’ Expedition Atlantis and the engaging nature of robotics exploration would teach students skills in proportional reasoning. This research study was implemented in the classroom at three different schools within the northeastern US with 116 students participating. The teachers selected had voiced interest in trying new methods to foster such skills in students. The students ranged from 6th to 8th grades with various levels of math and algebra experience. The majority of the students had little or no experience working with robots.

 
 

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The week long study began on the first day with the experimenter distributing pre-tests which included 17 questions that prompted proportional reasoning (both with and without mathematical calculations), and 16 questions about students’ grade levels, algebra plans, familiarity with robots, and personal interests in mathematics and robotics.

Example Test Questions:

  • Ann and Kathy each bought the same kind of bubble gum at the same store. Ann bought two pieces of gum for six cents. If Kathy bought eight pieces of gum, how much did she pay? Make sure to explain your thinking.
  • Which statement is correct?
    2/5 = 1/4 = 3/6
    2/5 = 4/25 = 16/625
    2/5 = 6/15 = 4/10
  • I enjoy working on robotics problems. (NO!, No, Maybe, Yes, YES!)
  • Mathematics is dull and boring. (NO!, No, Maybe, Yes, YES!)

Atlantis-Beta-2The study comprised a simulated robot navigation game and practice problems for students to complete and discuss as a class. Problems ranged from robot-related situations that required calculations very similar to those required within the game, to seemingly unrelated situations where proportional reasoning was used to solve everyday problems. The experimenter, who was present in each classroom for the entire week, met with the teacher before/after each class to discuss the day’s activities, what to do tomorrow, and how the study might be better tailored to meet the needs of the particular class. At the end of the study, post-tests were administered.

Overall, the study found that across the three schools, scores improved on post-test measures. Similarly, it saw significant increases in mathematics and robotics interests from pre- to post-test. Thus, results indicate that the study was effective in improving students’ proportional reasoning skills. Not only this, the study also improved students’ interests in mathematics and robotics as reflected in both their self-ratings and their performances in attempting more problems on the post-test than they did on the pre-test.

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This research has been about finding out ways to effectively teach and gain interest in mathematics and robotics. We are proud of what the initial findings have found and we look forward to continuing our research within this subject. Let us know what you think in the comments!

Virtual NXT Update!

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Thank you to everyone who has given us feedback on the Virtual NXT! We are releasing an update to address everything that you’ve told us. Download the latest version of the Virtual NXT here. The large changes in the release include:

  • Allow the Light Sensor in the Virtual Worlds to be accessed using the EV3 Programming Software’s Color Sensor blocks
  • Fix a bug where the on-screen Virtual NXT buttons were not being properly read by the EV3 software

Remember that the Virtual NXT will be completely free until April 1, 2014 for user testing. Please continue to post your comments here. Beta Testers will receive a 50% discount code found in the forum.

If you haven’t heard about the Virtual NXT, check out our initial post or watch this video for a quick demonstration:

This release of the Virtual NXT also includes updates to our Ruins of Atlantis and Operation Reset virtual Worlds.

Ruins of Atlantis

  • We’ve added lots of really cool ocean life to the level, over 20 species of fish. See if you can spot them all! These and other visual elements can be disabled in the Options menu of the splash screen.
  • Badges for completing the Ruins of Atlantis path with each robot have been added (See below). Each of the three robots available has different dimensions, so this rewards the student for completing additional math and programming practice.
  • We’ve updated our high resolution printable map with valuable information and fun, themed elements.
  • A comprehensive teacher’s guide is now included, which covers everything from getting started, programming options available, and how to teach with the tools in the world.

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Operation Reset

  • Operation Reset has been updated to include the latest physics engine.
  • A number of small bugs have been resolved. Thanks for the feedback!

Operation Reset

The latest versions of our Robot Virtual Worlds can always be downloaded from RobotVirtualWorlds.com or CS2N. As always, if you need help or have any feedback, please visit our forums.

Written by Jesse Flot

February 17th, 2014 at 4:33 pm

New Robot Virtual Worlds Video!

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RVWRobot Virtual Worlds just released a new video all about the software!! Check it out here:

 

 

 

 

 

Already using RVW? What do you think? How do you use this software in your classroom? We’d love to hear your feedback!

Expedition Atlantis Update. Now available on MAC!

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The Robot Virtual World team is thrilled to announce a huge update to our Expedition Atlantis math game! This update brings a long list of fixes and improvements, and marks our first release with Mac OSX support! Mac users can now play the game directly, without any kind of emulation software like Parallels or VMWare Fusion.

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We want to thank everyone who took the time to play, evaluate, and provide feedback for the game. Here is an overview of the other changes since our last release:

  • Fixed the bug where the game would sometimes freeze in Poseidon’s Courtyard, just after catching a crate.
  • Added a message that notifies the user when they input an invalid expression in a robot control box.
  • Visual optimizations in every level to allow better performance on under powered computers.
  • New, exciting game completion video that connects the player to the Ruins of Atlantis programming game.
  • Addressed issue where under powered computers would pixelate the Underwater Base / Robot Garage.

Expedition Atlantis can be downloaded from CS2N or RobotVirtualWorlds.com. Please do continue to share your experiences with the game! Also keep an eye out on the blog for additional updates on the game.

Written by Jesse Flot

January 24th, 2014 at 11:51 pm

Updates for Ruins of Atlantis AND Expedition Atlantis Virtual Worlds!

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The Robot Virtual World team is happy to announce not one, but two early presents for you this years! Get ready for some deep sea robot programming, because we’ve updated both the Ruins of Atlantis and Expedition Atlantis virtual worlds.

Ruins of Atlantis
Robots to the Rescue: Ruins of Atlantis is our underwater programming game. This update brings it up to speed with all of the latest RVW technology, including CS2N Achievements, the Measurement Toolkit, Quality Controls, and more. The audio and visuals of the game have also undergone a major overhaul – check out the slideshow to see just how beautiful the world is!

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Ruins of Atlantis can be downloaded from RobotVirtualWorlds.com or CS2N.org. Be sure to create and use a CS2N account to keep track of your achievements and game progress.

Expedition Atlantis
Expedition Atlantis is our brand new underwater math game, designed to teach and reinforce concepts like proportional reasoning. We are currently in the process of collecting and implementing feedback on the game. This update extends the trial period of the game through July 2014!

Atlantis Beta 2

Expedition Atlantis can also be downloaded from RobotVirtualWorlds.com or CS2N.org. Any feedback you have regarding the game is highly appreciated! Please share your feedback in this short survey.